[{"jcr:title":"Engineering students prepare to immerse themselves in Campus Mobile","cq:tags_0":"area-de-conhecimento:engenharia","cq:tags_1":"area-de-conhecimento:ciência-da-computação"},{"richText":"Two projects by Insper students were selected in the 12th edition of the national competition of ideas for mobile devices","authorDate":"26/02/2024 16h56","author":"Leandro Steiw","madeBy":"Por","tag":"area-de-conhecimento:ciência-da-computação","title":"Engineering students prepare to immerse themselves in Campus Mobile","variant":"image"},{"jcr:title":"transparente - turquesa - vermelho"},{"themeName":"transparente - turquesa - vermelho"},{"containerType":"containerTwo"},{"jcr:title":"Grid Container Section","layout":"responsiveGrid"},{"text":"Two groups of Engineering students at Insper will begin the immersion week of the 12th edition of  [Campus Mobile](https://www.institutoclaro.org.br/campus-mobile/) , a national competition of ideas and solutions for mobile devices, starting February 25. The projects were developed in the Application Co-Design course, taught by professors André Santana and Luiz Fernando Durão, from the second semester of undergraduate programs in Computer Engineering, Mechanical Engineering and Mechatronic Engineering. “The projects presented by our students for the first phase of Campus Mobile are guided by the needs and problems of real people”, explains Santana.   In the Education category, Alison Araujo de Oliveira, Gabrielly Carneiro Susko and Rafaela de Oliveira Alexandre, from Computer Engineering, participate with the Horizontes Project, an application prototype that recommends academic and professional options available according to the areas of interest selected by the user. The idea is to allow people to choose based on type (in-person, remote or hybrid), distance (national or international) and price (without scholarships and with partial or full scholarships).   “The work stands out for its social values and for being connected to the United Nations Sustainable Development Goals, mainly quality education and reduced inequalities”, says Santana. Furthermore, in the co-design stage, the group interviewed people who will be potential users of the platform.   According to Durão, contact with users and concern for their needs are constant in the course. “With assistant professors who have degrees in design, we explore multidisciplinarity to show students how to translate people’s problems into solutions that can improve society”, says the professor. The project was also monitored by the course’s assistant professor, Maria Alice Carmargo Gonzales Monticelli.   The spark came from Gabrielly’s personal experience. After finishing high school, she moved from the interior of Paraná to Curitiba and, shortly after that, she won a scholarship for a preparatory course for the entrance exam at the Instituto Tecnológico de Aeronáutica (ITA) (Aeronautical Technology Institute), located  in Ceará. “When I arrived in Fortaleza, I was somewhat angry, because I learned about many opportunities that were ordinary for them and that I simply didn’t even know existed”, she recalls.   Participation in science olympiads, selection for schools abroad and offers of scholarships were information that Gabrielly did not have while she was at school. After finishing high school, she could no longer participate. The same happens in towns in the interior and on the outskirts of metropolitan areas. “In Application Co-Design, I told Alison and Rafaela about this project, and they readily agreed to do the interviews and develop a solution that facilitated access to information in places far from large urban centers”, she says.   The first interviews with some students, a teacher and a housemaid reinforced the trio’s perception. Many confirmed that they were unaware of so many education and training offers, while others reported how any opportunity offered had improved their lives. In this discovery process, Gabrielly remembers that the team came across the term “POSTAL CODE lottery” — in short, opportunities are determined by the place where people are born.   Thinking about diversity and inclusion, the application must be accessible to people with low literacy and visual and hearing impairments, for example. “Hence the name Horizontes (Horizons), because we would like everyone to be able to look beyond and broaden their horizons”, says Gabrielly. “I think the main challenge and also the expectation regarding our participation in Campus Mobile is to generate a final product that can, in fact, meet the needs of this target audience, these people who want to grow personally and professionally”, says Gabrielly.   Social masks   Another project selected for the Campus Mobile immersion week, with guidance from experts in innovation, is Behind the Mask, by students Ananda Júlia Galvão Campelo, from Mechatronic Engineering, and Fernando Alzueta, from Computer Engineering. “The work addresses a theme that connects more naturally with the target audience, and which proposes to develop a game about the concept of masks in the evolution of social life”, says Santana.   The solution also uses features available on digital platforms so that, using mobile devices, people can immerse themselves in the game universe, addressing sensitive topics from a social point of view. According to Santana, the highlight is the ability to involve topics that, at first, are not covered in Engineering programs, but which are experienced by young Brazilians: the use of social masks to adapt to the changes and demands of society.   The team competes in the Entertainment category. “The protagonist changes masks to interact with people and to evolve in his/her surroundings, but this causes the character to lose its essence, originality and authenticity”, says Santana. “The issue is challenging, and the multidisciplinary nature of the topic is quite important.” Behind the Mask is an independent project created by the two students, who sought guidance outside the classroom, but began thinking about the idea during the course.   For Application Co-Design students, enrollment in Campus Mobile is optional. This is an additional activity that has the support and guidance of teachers, but which expresses the students’ interest in producing work outside the scope of the course. Luiz Fernando Durão observes that the class learned about the concept of user-centered design in the previous semester, in the Nature of Design course. “What we do is guide students so that they can solve a problem of their choice”, says the teacher.   In the process, students need to extract the application’s use cases from the interviews that are carried out throughout the semester and based on this, they must refine the solution concept by creating prototypes on paper, in design software and, finally, programming the prototype in front-end language. The selection of students for Campus Mobile’s immersion week becomes even more valued because students from programs from all over Brazil compete, including master’s and doctorate degrees."}]